Library
Noise Warp
Liquid noise displacement of the layers below
Instead of drawing noise, this uses it to push pixels around — every point is nudged by an invisible, flowing field. The result is liquid: things ripple and wobble like ink dropped in water. A little goes a long way.
I. Made with Noise Warp
- alphabet series / C by @goodbytes
- fish-ray glasses wide by @goodbytes
- vrooooom by @goodbytes
- slow orbit by @goodbytes
- Kudos to Jagaba Dennis by @goodbytes
- Spectrum Rip by @goodbytes
- alphabet series / Q by @goodbytes
- alphabet series / I by @goodbytes
- alphabet series / H by @goodbytes
- alphabet series / E by @goodbytes
- alphabet series / B by @goodbytes
- Recreating a demo by Tomoyuki Nakata / Codrops by @goodbytes
II. Everything else
- Blinds — Displace the image into banded slats — linear, radial or tiled
- Bulge — Swells the layers below outward from a point, or squeezes them in
- Cylinder — Wraps the layers below around a turning drum, with repeats and shading
- Droste — Nests the layers below inside themselves forever, and zooms through them
- Echo — Repeats the layers below as a stepped run of hard-edged copies
- Envelope — Fits the layers below into a band with a bent top and bottom — type on a slope
- Fluid — A stirred fluid simulation that paints the frame and drags the layers below it
- Lens Distort — Fisheye / pincushion lens warp with zoom and chromatic fringing
- Mouse Trail — Displaces the layers below along a fading trail of the cursor
- Smudge — Drags the layers below through a viscous current, like paint pushed while wet
- Tile — Repeat the layers below across a grid