Library
Effects
42 GPU effects you can stack, animate and loop — no code. Every one runs in the browser.
colour
content
- 3D Model — A primitive or a ready-made model, in glass, mirror or matcap
- Background — Solid color or gradient backdrop
- Gradient — Animated multi-stop gradient (frequency, warp, scroll)
- Image — Upload a picture or an SVG as a layer; position, scale and rotate it
- Shape — A flat rectangle, circle, or polygon with adjustable design params
- Text — Editable text with Google fonts; replicate, move and rotate
light
- 2D Light — A positioned light over the layers below — glow or spotlight
- Beam — A beam of light over your scene — line, cross, star, ring, triangle or viewport frame
- Bloom — Soft glow on the brightest areas
- Cast Light — Daylight through leaves, a blind or a window — warm where it lands, cool in the shade
- Vignette — Shade the frame edges, or cut them away so the layers below show through
distort
- Blinds — Displace the image into banded slats — linear, radial or tiled
- Bulge — Swells the layers below outward from a point, or squeezes them in
- Envelope — Fits the layers below into a band with a bent top and bottom — type on a slope
- Lens Distort — Fisheye / pincushion lens warp with zoom and chromatic fringing
- Mouse Trail — Displaces the layers below along a fading trail of the cursor
- Noise Warp — Liquid noise displacement of the layers below
- Smudge — Drags the layers below through a viscous current, like paint pushed while wet
- Tile — Repeat the layers below across a grid
stylise
- Blob Tracker — Locks targeting marks onto what moves below
- Contour — Detects edges with a Sobel filter and draws them as clean outlines
- Dither — Ordered dithering of the layers below (duotone or reduced color)
- Glitch — Row displacement and scanline injection
- Glyph Dither — ASCII/glyph rendering of the layers below, by brightness
- Grain — Film grain noise, optionally animated
- Halftone — Rebuilds the image as a rotated grid of ink dots, lines or squares
- Pixelate — Snap coordinates to a coarse block grid
- Posterize — Quantize luminance into a flat color palette
blur
- Blur — Gaussian blur of the layers below, with an optional progressive ramp
- Bokeh — Shallow depth-of-field blur with blooming bokeh highlights
- Directional Blur — Smears the layers below along one axis, into motion-blur streaks
- Kuwahara — Edge-preserving painterly smoothing of the layers below
- Stretch — Pulls the layers below away from a point into long, hard-edged ribbons
generative
- Flow Field — Domain-warped noise that streams as flowing ribbons
- Light Trail — A glowing stroke that drags a fading tail along a path or the cursor
- Metaballs — Organic blobs that merge like liquid mercury, coloured by a gradient
- Noise Fill — Animated Simplex / Perlin / Voronoi noise between two colors
- Voronoi — Animated cellular pattern — flat cells, stained-glass edges or a distance ramp