Library
Reflective Floor
Mirrors the layers below onto a glossy floor under a horizon line
Put anything on a polished floor and it gets a twin standing upside down beneath it. This draws that twin: everything above a horizon line is mirrored onto the frame below, brightest where the two touch and fading away with distance, the way real gloss does. Soften it and the floor turns from glass to satin; add a ripple and it becomes water. It is the quickest way to make a word, a product or a 3D model look staged rather than pasted on.
I. Made with Reflective Floor
Nobody has published a piece with Reflective Floor yet.
II. Everything else
- Blinds — Displace the image into banded slats — linear, radial or tiled
- Bulge — Swells the layers below outward from a point, or squeezes them in
- Cylinder — Wraps the layers below around a turning drum, with repeats and shading
- Droste — Nests the layers below inside themselves forever, and zooms through them
- Echo — Repeats the layers below as a stepped run of hard-edged copies
- Envelope — Fits the layers below into a band with a bent top and bottom — type on a slope
- Fluid — A stirred fluid simulation that paints the frame and drags the layers below it
- Kaleidoscope — Mirrors the layers below into slices that meet at a point
- Lens Distort — Fisheye / pincushion lens warp with zoom and chromatic fringing
- Mouse Trail — Displaces the layers below along a fading trail of the cursor
- Noise Warp — Liquid noise displacement of the layers below
- Smudge — Drags the layers below through a viscous current, like paint pushed while wet
- Tile — Repeat the layers below across a grid
- Twirl — Twists the layers below into a spiral around a point