Library
Smudge
Drags the layers below through a viscous current, like paint pushed while wet
This is the melted, liquified look: the picture gets carried along an invisible current instead of just nudged sideways. Each point takes several small steps and re-reads the current after every one, so it curls around the eddies and draws itself out into long ribbons — the way paint moves when you drag a finger through it while it's still wet. Swirl decides whether the current pools and pinches or stirs in whirlpools, and the cursor can push the paint around itself.
I. Made with Smudge
- alphabet series / F by @goodbytes
- alphabet series / C by @goodbytes
- slow orbit by @goodbytes
- Spectrum Rip by @goodbytes
- Fallen angel by @Samuel
- HIDDEN by @Inkrat
- PANS LABYRINTH by @Hyena
- infinity window by @goodbytes
- acid haze by @goodbytes
- alphabet series / S by @goodbytes
- alphabet series / F copy by @goodbytes
- alphabet series / E by @goodbytes
II. Everything else
- Blinds — Displace the image into banded slats — linear, radial or tiled
- Boil — Hand-drawn line boil: the layers below shiver between a few wobbly drawings
- Bulge — Swells the layers below outward from a point, or squeezes them in
- Cloth — Hangs the layers below like fabric in the wind — a flag, a banner, a curtain
- Cylinder — Wraps the layers below around a turning drum, with repeats and shading
- Droste — Nests the layers below inside themselves forever, and zooms through them
- Echo — Repeats the layers below as a stepped run of hard-edged copies
- Envelope — Fits the layers below into a band with a bent top and bottom — type on a slope
- Fluid — A stirred fluid simulation that paints the frame and drags the layers below it
- Glass Shatter — Breaks the layers below into shards of glass that catch the light
- Kaleidoscope — Mirrors the layers below into slices that meet at a point
- Lens Distort — Fisheye / pincushion lens warp with zoom and chromatic fringing
- Mouse Trail — Displaces the layers below along a fading trail of the cursor
- Noise Warp — Liquid noise displacement of the layers below
- Reflective Floor — Mirrors the layers below onto a glossy floor under a horizon line
- Tile — Repeat the layers below across a grid
- Twirl — Twists the layers below into a spiral around a point