Library
Subdivide
Break the layers below into blocks that keep splitting, by chance or by detail
Pixelating flattens a picture to one size of square. This breaks it into blocks of many sizes at once: the frame starts as a few big plates, and each one decides whether to split in two — then those split, and so on. On Chance the arrangement is a roll of the dice and can be re-rolled to the beat; on Detail the picture decides, so flat areas keep their big plates while busy ones shatter into small ones and the blocks land on the subject. It is the quadtree — the same recursive carve-up early image compression used — turned into a composition: part Bauhaus poster, part compression artifact. Turn the rule up and the blocks get the black lines to go with it.
I. Made with Subdivide
Nobody has published a piece with Subdivide yet.
II. Everything else
- Blob Tracker — Locks targeting marks onto what moves below
- Contour — Detects edges with a Sobel filter and draws them as clean outlines
- Dither — Ordered dithering of the layers below (duotone or reduced color)
- Glitch — Row displacement and scanline injection
- Glyph Dither — ASCII/glyph rendering of the layers below, by brightness
- Grain — Film grain noise, optionally animated
- Halftone — Rebuilds the image as a rotated grid of ink dots, lines or squares
- Pixelate — Snap coordinates to a coarse block grid
- Posterize — Quantize luminance into a flat color palette