Library
Dither
Ordered dithering of the layers below (duotone or reduced color)
Dithering is a trick from the days when screens could only show a handful of colors. Instead of a smooth gradient, you scatter tiny dots in a fixed, ordered pattern and let the eye blend them into shades that aren’t really there. It’s the gritty texture of old games, fax machines and newspaper print — here it turns soft color into crisp, tactile grain.
I. Made with Dither
II. Everything else
- Blob Tracker — Locks targeting marks onto what moves below
- Contour — Detects edges with a Sobel filter and draws them as clean outlines
- Glitch — Row displacement and scanline injection
- Glyph Dither — ASCII/glyph rendering of the layers below, by brightness
- Grain — Film grain noise, optionally animated
- Halftone — Rebuilds the image as a rotated grid of ink dots, lines or squares
- Pixelate — Snap coordinates to a coarse block grid
- Posterize — Quantize luminance into a flat color palette