Library
Halftone
Rebuilds the image as a rotated grid of ink dots, lines or squares
Rebuilds the picture the way a newspaper or comic does — as a grid of ink marks that grow in the dark areas and shrink in the light. Dots, lines or squares on a flat colour, for a tactile print-shop texture.
I. Made with Halftone
II. Everything else
- Blob Tracker — Locks targeting marks onto what moves below
- Contour — Detects edges with a Sobel filter and draws them as clean outlines
- CRT — Puts the layers below on a tube screen — scanlines, phosphor and curved glass, or worn VHS tape
- Dither — Ordered dithering of the layers below — into greys, its own colours, or a palette you pick
- Engraving — Redraws the layers below as engraved line work — banknote portrait, cross-hatching or one spiral groove
- Gem Smoke — A logo or word as clear glass with coloured smoke swirling along its walls
- Glitch — Row displacement and scanline injection
- Glyph Dither — ASCII/glyph rendering of the layers below, by brightness
- Grain — Film grain noise, optionally animated
- Heatmap — A logo, word or image seen through a thermal camera — a burning outline, a wide glow, a hot front sweeping across
- Liquid Metal — Turns a logo or word into polished, slowly molten metal — chrome, gold, mercury
- Paper Texture — Prints the picture onto a real sheet — fibres, tooth, crumples, folds and stains, lit from one side
- Pixel Sort — Sorts runs of pixels by brightness into dripping streaks — the glitch-art classic
- Pixelate — Snap coordinates to a coarse block grid
- Posterize — Quantize luminance into a flat color palette
- Subdivide — Break the layers below into blocks that keep splitting, by chance or by detail
- Topo Lines — Draws contour lines through the layers below, like a topographic map of their brightness