Library
Glitch
Row displacement and scanline injection
A staged digital malfunction: rows get shoved sideways, scanlines flicker, the image looks like a corrupted signal for a beat. Controlled chaos — it borrows the visual language of broken VHS and dropped frames on purpose.
I. Made with Glitch
- alphabet series / X by @goodbytes
- daft punk by @goodbytes
- Maison Vesper by @Samuel
- Warpkit H@cked by @Stinkiewinki
- HIDDEN by @Inkrat
- Denoised II 1:1 by @goodbytes
- Denoised II by @goodbytes
- XD - proclamatie logo — 60s loop by @goodbytes
- XD - proclamatie logo by @goodbytes
- Nocturne No. 01 — Half Moon by @goodbytes
- Lens on the Horizon - Audio Reactivity by @goodbytes
- Two hundred, in your hand by @goodbytes
II. Everything else
- Blob Tracker — Locks targeting marks onto what moves below
- Contour — Detects edges with a Sobel filter and draws them as clean outlines
- CRT — Puts the layers below on a tube screen — scanlines, phosphor and curved glass, or worn VHS tape
- Dither — Ordered dithering of the layers below — into greys, its own colours, or a palette you pick
- Engraving — Redraws the layers below as engraved line work — banknote portrait, cross-hatching or one spiral groove
- Gem Smoke — A logo or word as clear glass with coloured smoke swirling along its walls
- Glyph Dither — ASCII/glyph rendering of the layers below, by brightness
- Grain — Film grain noise, optionally animated
- Halftone — Rebuilds the image as a rotated grid of ink dots, lines or squares
- Heatmap — A logo, word or image seen through a thermal camera — a burning outline, a wide glow, a hot front sweeping across
- Liquid Metal — Turns a logo or word into polished, slowly molten metal — chrome, gold, mercury
- Paper Texture — Prints the picture onto a real sheet — fibres, tooth, crumples, folds and stains, lit from one side
- Pixel Sort — Sorts runs of pixels by brightness into dripping streaks — the glitch-art classic
- Pixelate — Snap coordinates to a coarse block grid
- Posterize — Quantize luminance into a flat color palette
- Subdivide — Break the layers below into blocks that keep splitting, by chance or by detail
- Topo Lines — Draws contour lines through the layers below, like a topographic map of their brightness