Library
Glyph Dither
ASCII/glyph rendering of the layers below, by brightness
Same idea as dithering, but the dots are little characters or glyphs. Darker areas get denser, heavier symbols; lighter areas get sparse ones — so an image is rebuilt entirely out of type. It’s the ASCII-art look, equal parts retro terminal and concrete poetry.
I. Made with Glyph Dither
- Diffuse Confuse by @goodbytes
- warni warni by @goodbytes
- Warpkit H@cked by @Stinkiewinki
- Untitled
- afterimage by @goodbytes
- horsing around by @goodbytes
- The Mothership Hero by @bas10
- AURA VISUALISER by @Hyena
- Two hundred, in your hand by @goodbytes
- riso glyphs by @goodbytes
- cara typography tilt shift by @goodbytes
- before it vanishes by @goodbytes
II. Everything else
- Blob Tracker — Locks targeting marks onto what moves below
- Contour — Detects edges with a Sobel filter and draws them as clean outlines
- CRT — Puts the layers below on a tube screen — scanlines, phosphor and curved glass, or worn VHS tape
- Dither — Ordered dithering of the layers below — into greys, its own colours, or a palette you pick
- Engraving — Redraws the layers below as engraved line work — banknote portrait, cross-hatching or one spiral groove
- Gem Smoke — A logo or word as clear glass with coloured smoke swirling along its walls
- Glitch — Row displacement and scanline injection
- Grain — Film grain noise, optionally animated
- Halftone — Rebuilds the image as a rotated grid of ink dots, lines or squares
- Heatmap — A logo, word or image seen through a thermal camera — a burning outline, a wide glow, a hot front sweeping across
- Liquid Metal — Turns a logo or word into polished, slowly molten metal — chrome, gold, mercury
- Paper Texture — Prints the picture onto a real sheet — fibres, tooth, crumples, folds and stains, lit from one side
- Pixel Sort — Sorts runs of pixels by brightness into dripping streaks — the glitch-art classic
- Pixelate — Snap coordinates to a coarse block grid
- Posterize — Quantize luminance into a flat color palette
- Subdivide — Break the layers below into blocks that keep splitting, by chance or by detail
- Topo Lines — Draws contour lines through the layers below, like a topographic map of their brightness