Library
Grain
Film grain noise, optionally animated
A fine layer of moving speckle, modeled on the grain of photographic film. Counterintuitively, a touch of noise makes digital work feel warmer and more ‘real’ — it hides banding and adds that analog texture screens lack.
I. Made with Grain
- Spectrum Rip by @goodbytes
- Breeze — hero plate by @goodbytes
- Illusion Mega House Lier by @goodbytes
- Rohbau — hero by @goodbytes
- Sobremesa — hero by @goodbytes
- GLITCH by @goodbytes
- Bad Signal by @goodbytes
- Interference by @goodbytes
- 光線 / Kosen — rays to a single point by @goodbytes
- cara typography tilt shift by @goodbytes
II. Everything else
- Blob Tracker — Locks targeting marks onto what moves below
- Contour — Detects edges with a Sobel filter and draws them as clean outlines
- Dither — Ordered dithering of the layers below (duotone or reduced color)
- Glitch — Row displacement and scanline injection
- Glyph Dither — ASCII/glyph rendering of the layers below, by brightness
- Halftone — Rebuilds the image as a rotated grid of ink dots, lines or squares
- Pixelate — Snap coordinates to a coarse block grid
- Posterize — Quantize luminance into a flat color palette