Library
Liquid Metal
Turns a logo or word into polished, slowly molten metal — chrome, gold, mercury
Pour a logo in molten chrome. The shape's edges round over like a drop of mercury while wide faces stay flat, and the surface has no colour of its own: it shows what it faces, a bright sky above, a hard dark horizon, the ground below. Those bands bend round every curve of the letters, which is why it reads as metal and not as a grey gradient. Ripple keeps the surface moving as if it hasn't set yet, a thin rainbow splits along the rims, and Colour turns the chrome to gold, copper or gunmetal without dulling the highlights.
I. Made with Liquid Metal
Nobody has published a piece with Liquid Metal yet.
II. Everything else
- Blob Tracker — Locks targeting marks onto what moves below
- Contour — Detects edges with a Sobel filter and draws them as clean outlines
- CRT — Puts the layers below on a tube screen — scanlines, phosphor and curved glass, or worn VHS tape
- Dither — Ordered dithering of the layers below (duotone or reduced color)
- Engraving — Redraws the layers below as engraved line work — banknote portrait, cross-hatching or one spiral groove
- Gem Smoke — A logo or word as clear glass with coloured smoke swirling along its walls
- Glitch — Row displacement and scanline injection
- Glyph Dither — ASCII/glyph rendering of the layers below, by brightness
- Grain — Film grain noise, optionally animated
- Halftone — Rebuilds the image as a rotated grid of ink dots, lines or squares
- Heatmap — A logo, word or image seen through a thermal camera — a burning outline, a wide glow, a hot front sweeping across
- Pixel Sort — Sorts runs of pixels by brightness into dripping streaks — the glitch-art classic
- Pixelate — Snap coordinates to a coarse block grid
- Posterize — Quantize luminance into a flat color palette
- Subdivide — Break the layers below into blocks that keep splitting, by chance or by detail
- Topo Lines — Draws contour lines through the layers below, like a topographic map of their brightness