Library
Heatmap
A logo, word or image seen through a thermal camera — a burning outline, a wide glow, a hot front sweeping across
Look at a logo through a thermal camera. The outline burns hottest and the heat dies away toward the middle, which stays cold, while a wide glow radiates out past the edge onto whatever is behind it. A hot front sweeps across in one direction, wobbling as it goes, and the rim flares red wherever it passes. Switch Heat from to Brightness and anything beneath becomes a thermal image: bright areas hot, dark areas cold.
I. Made with Heatmap
II. Everything else
- Blob Tracker — Locks targeting marks onto what moves below
- Contour — Detects edges with a Sobel filter and draws them as clean outlines
- CRT — Puts the layers below on a tube screen — scanlines, phosphor and curved glass, or worn VHS tape
- Dither — Ordered dithering of the layers below (duotone or reduced color)
- Engraving — Redraws the layers below as engraved line work — banknote portrait, cross-hatching or one spiral groove
- Gem Smoke — A logo or word as clear glass with coloured smoke swirling along its walls
- Glitch — Row displacement and scanline injection
- Glyph Dither — ASCII/glyph rendering of the layers below, by brightness
- Grain — Film grain noise, optionally animated
- Halftone — Rebuilds the image as a rotated grid of ink dots, lines or squares
- Liquid Metal — Turns a logo or word into polished, slowly molten metal — chrome, gold, mercury
- Pixel Sort — Sorts runs of pixels by brightness into dripping streaks — the glitch-art classic
- Pixelate — Snap coordinates to a coarse block grid
- Posterize — Quantize luminance into a flat color palette
- Subdivide — Break the layers below into blocks that keep splitting, by chance or by detail
- Topo Lines — Draws contour lines through the layers below, like a topographic map of their brightness